Firefly launches Wuselfaktory publishing label
Firefly Studios, the developer behind the Stronghold series, has launched a new strategy-focused publishing label called Wuselfaktory. The studio’s first third-party title under the banner is Fool King, a tactical autobattler from first-time developer Loot Donkey.
The move into publishing was initiated at the suggestion of Firefly’s parent company, Devolver Digital. Studio head Nick Tannahill explained that Devolver recognized its own lack of experience in the strategy genre and encouraged the team to leverage their expertise in the space. Firefly has been self-publishing since 2010, which means they already have established workflows for localization, marketing, and platform relations.
For Fool King, Firefly is funding the game and supporting marketing efforts. Devolver has provided a producer to assist with localization and QA, though Tannahill noted that the studio plans to handle these tasks in-house using its 50-person team. The studio also offers development support, including consultations on UI and feedback on the base game, drawing from their experience maintaining online titles.

Tannahill described the strategy genre as vast and underserved, noting that it remains one of the most successful categories on Steam despite not being as trendy as other genres. He pointed out that many of the top wishlisted games on the platform are strategy titles, and that the audience for deep, systems-driven games is still strong. The studio aims to maintain a diverse portfolio within the strategy space, including publishing, developing 2.5D games in the vein of classic titles, and creating fully 3D games like Stronghold 4.
The studio has shipped four games and six expansions since the Devolver acquisition in late 2021. Tannahill emphasized that the publishing label will start small, focusing on smaller titles that fit within the studio’s sustainable workflow. He also highlighted the importance of maintaining close connections with the strategy community, noting that the audience requires developers to speak their language and understand the specific sub-genres and communities involved.

Firefly has been gathering data from player surveys in their demos, receiving around 6,000 responses each time. This feedback has helped them understand their audience better, revealing a younger player cohort than they initially expected. The studio uses this data to guide their development and marketing strategies, ensuring they meet players where they are on social media platforms and other channels.
The launch of Wuselfaktory marks a new chapter for Firefly as they expand their role in the strategy gaming market. By combining their development expertise with publishing capabilities, the studio aims to support new developers and bring more high-quality strategy games to players. Tannahill expressed confidence in the potential of the strategy genre, noting its enduring appeal and the opportunity to serve a dedicated and growing audience.