Special Force Remastered Launches September 17 with Unreal Engine 5 Graphics and Tactical Gear
Special Force Remastered by DragoPlay is officially launching on September 17 with a complete overhaul using Unreal Engine 5, introducing deep customization systems and tactical gear that fundamentally changes how players approach combat. The title retains the core movement mechanics and map layouts fans remember while adding new layers of strategy through weapon modification, part unlocking via experience points, and an in-game economy for purchasing tactical equipment during matches.
The launch marks a significant evolution from the original Special Force, aiming to preserve the nostalgic feel of the classic maps like Desert Camp and Missile while upgrading the visual fidelity. DragoPlay has focused heavily on maintaining the specific movement physics—such as diagonal strafing speed, ghost steps, and jump shooting—that defined the original experience. While the underlying numbers remain similar to the source material, the team is actively tuning these mechanics in Unreal Engine 5 to ensure they feel identical to the original gameplay loop without sacrificing modern graphical standards.
Weapon customization has been expanded into a core progression system. Players can now modify firearms by attaching parts like handguards and foregrips, which unlock progressively as the weapon gains experience levels. This growth mechanic allows players to tailor their loadout to specific playstyles; for instance, one might prioritize mobility over accuracy or vice versa. However, this customization is balanced with trade-offs: increasing accuracy often reduces mobility or slows down weapon swap speeds, ensuring that every build choice has a strategic consequence.
To help players master these new systems, the game introduces dedicated training grounds for each map. In these areas, users can practice aiming and shooting at targets to see hit locations on a body diagram, view damage output at various distances, and test recoil patterns. The training mode also allows for the purchase of tactical equipment using GP points, enabling players to experiment with grenades, flashbangs, smoke screens, RPG-7V2 launchers, FPV drones, healing injectors, and reconnaissance gear before entering a full match.
Tactical equipment is not just for practice; it plays a crucial role in the competitive modes available at launch: Team Deathmatch, Free-for-All, Team Deathmatch (score-based), and Sniper Duel. The seven maps include Desert Camp, Nerve Gas, Satellite, Missile, Shanghai, Venice, and a dedicated Sniper Training Ground. During combat, players earn GP points by eliminating enemies, which can be spent at the Tactical Weapon Supply Depot. This system encourages dynamic round management, allowing teams to shift strategies mid-match—for example, a defending team stuck in their base might use an RPG or FPV drone to break through an attacking squad that cannot easily breach their defenses.
Outside of combat mechanics, Special Force Remastered features extensive character and weapon skinning options. The lobby serves as a hub for selecting characters from four factions—Devgru, Spetsnaz, Sayeret Matkal, and Baihu 07—and customizing their appearance with various uniforms, gas masks, and camouflage gear. These cosmetic elements extend to the kill feed, where players can customize profile icons, name tags, and images. Emotes and victory ceremony motions for top-tier users are also available as part of the customization suite.
The game utilizes a Battle Pass system that rewards players with skins and other items based on their progress through the season. DragoPlay has explicitly stated that this progression is focused on cosmetic rewards rather than pay-to-win advantages, ensuring that gameplay balance remains intact regardless of spending. Additionally, the competitive ranking system for the first season will operate without group matchmaking to address early feedback regarding tactical disadvantages in pre-made teams. Instead, players will form their own squads from a pool of participants, with clan support planned for a future large-scale update.
Regarding distribution, the game has already been available via Early Access on Steam and the Epic Games Store. From September 17 onwards, Special Force Remastered will be fully supported by DragoPlay directly and will also be available on the Stove platform. The developers have noted that while some intended resource management strategies in the tactical gear system are still being refined based on testing, the core loop of using drones to defend bases or launch surprise attacks offers new gameplay dimensions not present in the original title.