Gamescom 2026: Silver Palace booth recreates game world in Cologne
The Silver Palace booth at Gamescom 2026 in Cologne has become a standout attraction, transforming the convention hall into a miniature European city that mirrors the game's open-world aesthetic. Unlike typical vendor stands dominated by logos and demo screens, this exhibit functions as an immersive architectural landmark, drawing long queues of attendees eager to experience its unique blend of action combat and mystery-solving mechanics.
Visitors are immediately greeted by a life-sized pumpkin carriage sculpture inspired by the game's boss battles, serving as a distinctive marker that guides foot traffic through the exhibition hall. The booth's exterior combines deep red tones with classical European architectural lines, creating a visual identity that clearly distinguishes it from surrounding displays. For those familiar with the setting, the facade instantly communicates the European city theme without needing further explanation.
Waiting in line for the demonstration area reveals another layer of the experience: the queue itself is designed as an interactive exhibit. Staff members have arranged display items along the waiting path, allowing attendees to engage with the game's mystery and detective elements before they even reach the demo station. This thoughtful design ensures that no time is wasted while players wait for their turn.
The core of the booth experience lies in the 15-to-20-minute demonstration sessions. Once seated, participants are quickly immersed into combat scenarios that showcase the game's primary mechanic: character switching. Players can seamlessly switch between four distinct characters, chaining skills together to create fluid and spectacular combat sequences. The input remains accessible for newcomers, yet the visual feedback delivers a high-octane action experience.
For Western audiences attending Gamescom, this demonstration marks the first public reveal of specific content, including gunplay mechanics integrated into the combat system. While the demo cannot cover the full scope of the open-world exploration segments due to time constraints, it effectively communicates the dual pillars of the game: high-speed action and character-driven gameplay. Observers frequently noted attendees checking character names with one another after the session, indicating a strong retention of key information.

The atmosphere is further enhanced by a dedicated cosplay presence, featuring characters such as Detective Lorne, Cinderella, Alpe, Red Rose, and Argos. A cosplayer dressed as Detective Lorne greeted visitors at the photo zone, while the central stage hosted four daily events including band performances, dance routines, promotional video screenings, and a cosplay runway. These activities are designed to capture the attention of passersby rather than just those who have completed a demo.
To encourage social engagement, attendees could receive merchandise by following the game's social media accounts or confirming their pre-registration status before the demo. This strategy effectively turns the physical booth into a digital touchpoint, contributing to the developer's recent milestone of surpassing 10 million global pre-registrations. The offline presence at Gamescom played a crucial role in driving this momentum across both Asian and Western markets.
From an operational perspective, the booth serves a dual purpose: it acts as a promotional space that conveys the world's atmosphere through sensory experiences like sculptures and performances, while simultaneously functioning as a validation hub. Behind the demo area, staff members closely monitor player reactions and facial expressions to gather qualitative data that cannot be obtained through online testing alone. This direct feedback loop allows the development team to refine the experience based on real-time user responses.
Technically, Silver Palace is being developed for multiple platforms, including PC, mobile, and consoles. The game has already secured a spot as a nominee for the 'Best Mobile Game' category at the Gamescom Awards 2026, highlighting its cross-platform appeal and the success of its presentation strategy.