The Adventures of Elliot Review: HD-2D Gets Faster
The Adventures of Elliot matters beyond looks: it tests whether HD-2D can work convincingly in an action RPG.
Verdict
The Adventures of Elliot: The Millennium Tales looks like a strong HD-2D foundation, but not an automatic perfect release. Square Enix positions it as an action RPG, so it should be judged by combat speed, readability, exploration rhythm, and whether HD-2D supports action rather than merely looking pretty.
Elliot's biggest strength is motion. Depth, lighting, layered scenery, and pixel characters inside a more dimensional scene make the world feel like a trip rather than a static postcard.
Combat and Pace
Real-time action raises the readability bar. The player needs to understand hit timing, danger zones, approach windows, and retreat moments. If visual beauty hides that information, the design suffers.
PC Gamer's review highlights the game's dynamic feel and its attempt to connect classic RPG presentation with a more physical adventure structure.
World and Exploration
The world needs to give constant reasons to look sideways: routes, height, detours, hidden items, and short fights between discoveries. HD-2D is strongest when the scene looks illustrated but behaves like a readable play space.
Limits
The risk is visual noise. Action RPGs need precise feedback, and HD-2D can become too dense if effects, lighting, and enemies compete for attention.
The second question is RPG depth. Stats alone are not enough; items, skills, and build routes need to change how players approach fights.
Score
8.0/10. The Adventures of Elliot is one of the more interesting HD-2D tests in recent years: less museum nostalgia, more action RPG ambition. Its final strength depends on combat readability, progression depth, and long-term world variety.
Источник: PC Gamer review.
Источник: Square Enix official page.