Studio Atelico launches Atelico AI Engine into Early Access
The new technology enables on-device AI execution, removing the need for cloud-based data centers.
Studio Atelico has officially launched its Atelico AI Engine into Early Access. The technology, which made its debut in the studio's first game Bobium Brawlers, is designed to run locally on user devices rather than relying on external data centers.
The Atelico AI Engine is built to work alongside gameplay without impacting rendering performance. It supports Unity, Unreal Engine, and Godot, allowing developers to implement image generation, language models, speech systems, and AI-driven character behaviors. Crucially, the engine removes cloud dependencies across Windows, macOS, iOS, and Linux, utilizing both GPU and CPU resources.
Studio Atelico CEO Piero Molino noted that the engine aims to eliminate the trade-off between intelligent gameplay, performance, and creative control. According to Molino, the goal is not simply to use more AI, but to use it entirely in service of the player experience.
The company is also addressing the ethical implications of generative AI. Chief Product Officer Chris Olson stated that the studio's goal is not to reduce headcount, but to build an ecosystem where AI is trained on the work of its own artists. Through a proposed Artist Rights Contract (ARC), the studio aims to allow artists to define how their work is used and participate in the benefits of models trained on their art.
Looking ahead, Molino expressed a long-term ambition to become the "Epic Games of AI," creating a self-reinforcing loop where new technology enables new types of games, which in turn helps further develop the technology.