Chronicles: Medieval mixes history and strategy
At Gamescom 2026, Raw Power Games presented a hands-off demo of Chronicles: Medieval, an action strategy game set during the Hundred Years' War. The team emphasized a deep commitment to historical authenticity, blending accurate world-building with tactical combat and third-person action elements.
During the preview, lead producer Sam Millen and senior game designer Gareth Bourn highlighted the studio's dedication to historical detail. They noted that many team members are history enthusiasts, which drove the extensive research behind the game. The map features 209 regions across Europe, with towns and villages placed according to their real-world historical locations and sizes. Undiscovered areas are hidden behind a parchment-style fog of war, encouraging exploration of the period's geography.
Authenticity extends to the combat systems as well. Knights wear armor and wield weapons that match their historical counterparts, and their coats of arms are accurate to the era. The studio worked with historians and includes an in-house expert in Historical European Martial Arts (HEMA) to ensure these details are correct. Bourn explained that the team aims for a balance between accuracy and fun, imposing limitations to maintain realism while allowing for some strategic flexibility.
Battles in Chronicles: Medieval combine tactical strategy with third-person action RPG mechanics. Players begin with a top-down view to position units and pre-program maneuvers, such as flanking cavalry charges. Once the planning phase ends, the perspective shifts to third-person, allowing players to control their character directly. During slowed time, players can issue further commands to units, such as raising spears against incoming charges, before engaging in personal combat on horseback or on foot.
This dual approach reflects the role of a historical commander, who both directs troops from a distance and participates in the battle. Progression supports this fantasy, as players start with limited resources and skills but gain new attacks and leadership abilities over time. Units that survive multiple battles improve their cohesion, resulting in tighter and more effective formations.
A notable feature is the "horse refusal" mechanic, where cavalry units may occasionally fail to charge due to the horses' reluctance. This adds a layer of realism and unpredictability to battles. Bourn emphasized that these small details, such as the lower cohesion of mercenaries compared to trained nobles, help create a rich and immersive world. The feudal system, including vassals, barons, and dukes, is reflected in the game's systems, bringing the historical context to life.
Chronicles: Medieval is scheduled for release in 2027 on PC via Steam. The game promises a detailed and engaging experience for fans of historical strategy and action RPGs.