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News 09 September 2026 3 min read

Tim Schafer: Double Fine's unique games can be commercial hits if they find their audience

Double Fine head Tim Schafer argues that the studio's distinctive titles, including Keeper and Kiln, possess mass market appeal despite past struggles under Xbox. Now independent, the team is launching a Kickstarter for an internal game jam to fund new projects under their Action Labs label.
Author: Флешка Xbox
Tim Schafer: Double Fine's unique games can be commercial hits if they find their audience

Tim Schafer, head of Double Fine Productions, has clarified the commercial viability of the studio's unique titles, stating that their niche appeal does not preclude them from becoming major hits if they reach the right audience. Speaking to Bloomberg shortly after the studio regained independence from Xbox, Schafer addressed the financial struggles faced during his tenure under Microsoft, noting that even a breakout success like Minecraft would likely not have saved the studio without a fundamental shift in strategy.

Schafer emphasized to Bloomberg that Double Fine never actively attempted to develop games they believed would lose money. While critics might view recent titles like Keeper and Kiln as prestige "arthouse" projects unlikely to succeed commercially, Schafer argues they possess mass-market appeal for players who do not typically engage with traditional gaming. He believes that if the studio could connect with this broader demographic, these unique experiences could achieve significant commercial success.

The studio's tenure under Xbox ended in July 2026 as part of a wider restructuring plan led by new Xbox boss Asha Sharma, who replaced retiring Phil Spencer. Schafer noted that the previous mission was mutually beneficial: placing great games on Game Pass. However, he admitted that without a massive breakout hit, profitability would have been impossible to achieve under those constraints.

Regaining independence came at a significant cost. At the end of July, Double Fine laid off 23 staff members. Schafer stated in a statement that such actions are never taken lightly by a small, tightly-knit team and that only the survival of the studio justified such a painful decision. The transition to an independent company also allows the studio to reach a size it can sustainably manage.

Looking ahead, Double Fine is launching a Kickstarter campaign to fund its own game jam, Amnesia Fortnight. The winner of this jam will be polished and published under Double Fine Action Labs, a new label dedicated to "weird little games." As of the report, the campaign has already surpassed its $400,000 funding goal with over 20 days remaining.

Beyond the game jam, Double Fine is exploring other revenue streams, including ports and remasters, while Schafer continues to pitch new concepts to potential investors. Regardless of the specific project, Schafer insists that future games will retain the studio's signature creative style. He acknowledges the difficulty of balancing artistic integrity with business realities, stating that if they stopped doing "wacky creative things," the team would eventually lose their passion for what they do.

Schafer concludes that while these games may not be lucrative enough to cover development costs on their own, they must also be genuinely fun and rewarding to make. The studio's focus remains on keeping its team alive and continuing to create unique experiences that defy standard industry expectations.

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Флешка

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