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Guides Guide 13 May 2026 1 min read

Throne and Liberty siege guide — how to capture and hold a castle

Castle sieges in Throne and Liberty are the game's defining PvP event. This guide covers guild composition, phase strategy, and the preparation steps that separate winners from fodder.
Author: MBG Editorial
Throne and Liberty siege guide — how to capture and hold a castle

Castle sieges in Throne and Liberty are large-scale PvP events involving 100+ players, where guilds contest control of a castle that grants economic and political advantages server-wide. Preparation and coordination decide the outcome long before the first gate breaks.

Siege structure

A siege lasts 60 minutes. Attackers must destroy the Castle Core within that window. Defenders hold their fortifications, use siege equipment and positional advantages to repel the assault. The 60-minute timer is absolute — if the Castle Core stands when the clock expires, defenders win regardless of casualties.

Guild composition for attack

RoleCountObjective
Breaker Tanks10–15Gate destruction, damage absorption
Healers8–10Tank and main raid support
Caster DPS15–20Tower destruction, defender pressure
Engineers5Siege equipment operation
Scouts3–5Defender movement tracking

Attack phases

Phase 1: The Gates (0–15 minutes)

Tanks with healer support assault the main gate. Engineers deploy the Siege Ram — the single most important piece of equipment in Phase 1, as it roughly triples gate destruction speed. Caster DPS target wall defenders and towers to prevent flank fire on the tank group.

Phase 2: The Courtyard (15–35 minutes)

Once through the gates, split the raid. Main group moves toward the Castle Core; a diversion squad engages defenders in the courtyard. Healers stay with the main group — this is where sieges are lost when healing breaks down.

Phase 3: Castle Core (35–60 minutes)

Final phase. All attacking forces converge on the Core. Defenders will fight desperately here — this is the last stand position. Sustained healer coverage is critical; without it, the DPS race against the Core becomes impossible under incoming damage.

Defense strategy

  • Position ranged attackers on towers before the siege clock starts
  • Keep healers inside the courtyard, out of direct attacker range
  • Mine approaches to the Castle Core if you have engineers available
  • Counter-attack at phase transitions — attacking guilds regularly lose cohesion when reorganising between phases

Preparation checklist

  • Farm Siege Coins for 3–4 days before the event (required for siege equipment purchase)
  • Pre-upgrade Castle Core gates to maximum level (defenders only)
  • Assign and confirm roles in advance — no role assignment mid-siege
  • Set up voice communication for the full raid (split channels by role group)
  • Stock potions and consumables for the entire 60-minute window

Common mistakes to avoid

  1. Attacking without a Siege Ram — gates hold too long and you run out of time
  2. Ignoring wall towers — flank fire from towers can wipe a tank group faster than the gate fight
  3. Sending everyone to the Core immediately — without a covering force, defenders retake the courtyard and cut off your push
Article author

MBG Editorial

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