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Articles 30 September 2026 • 3 min read •

From 12-Player Multiplayer to 'Rally': How Teardown Is Expanding the Joy of Destruction

Tuxedo Labs developers discuss the technical challenges of voxel synchronization, the new Rally mode, and potential localization plans.
Author: Дурик •
From 12-Player Multiplayer to 'Rally': How Teardown Is Expanding the Joy of Destruction

Teardown is a sandbox action game where the entire environment is built from voxels, allowing for nearly 100% destruction. While the story-driven campaign requires players to plan escape routes through crumbling walls, the Sandbox mode offers limitless destruction. Despite lacking official Korean language support, the game has built a massive following through its satisfying physics engine. At Gamescom 2026, the Tuxedo Labs team shared their vision for the future of this chaotic experience.

The Technical Feat of 12-Player Multiplayer

Implementing 12-player multiplayer was a challenge that the studio's CTO initially deemed impossible. The primary obstacle was physics synchronization: maintaining a consistent state for all players in an environment where countless voxels are constantly breaking and flying is a massive computational burden.

The solution involved a sophisticated synchronization method: each client performs physics calculations locally, while the host sends down correction values. Critical data, such as player character models, is updated immediately, while less critical elements, like debris, are handled via a priority queue to manage synchronization intervals.

This technical breakthrough has already proven successful. Following the addition of multiplayer to PC last March, Teardown reached an all-time high in concurrent players. This experience is now being brought to PS5 and Xbox Series X|S. Console players can access the 40-mission campaign, competitive modes like Deathmatch and Capture the Flag, and community-favorite modes such as Prop Hunt and Zombie Survival. Cross-play between platforms is not supported, as the developers aim to maintain consistency across consoles by selecting only the most popular and proven mods from the vast PC ecosystem.

The 'Rally' Mode and the Power of Modding

Responding to the community's demand for vehicular content, Tuxedo Labs announced a brand-new official mode called Rally. Expected as a free update at the end of this year, it will be a full multiplayer racing game set within the sandbox world. In a departure from traditional racing, the tracks themselves will be destructible, allowing for absolute mayhem where players can swap vehicles mid-race if they break down.

The modding ecosystem is a cornerstone of Teardown's longevity, with over 13,000 mods available on PC. The developers are actively porting the best content to consoles; for instance, the Mod Pack 6 update brings around 180 mods to consoles, including Vehicle Sumo.

Technology and Localization

CEO Tuxedo Labs Marcus Dawson emphasized the studio's "Tech first" philosophy. Rather than using standard rendering pipelines, the game utilizes 100% ray-traced rendering. The Swedish development team is currently in the final stages of developing a next-generation engine that utilizes hardware ray tracing, which will further enhance the game's signature visual style.

Regarding the game's accessibility, Dawson noted that while the game carries a Teen rating due to certain elements in mods, the ragdoll physics make it enjoyable for a broad audience. Addressing the community's request for language support, the developers expressed a strong interest in implementing Korean localization. Dawson stated that the studio is flexible enough to adjust its schedule to accommodate such requests and reward the passion of the international player base.

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Дурик

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