Paramount Games Studio Hit by Layoffs as Skydance Scales Down Projects
Layoffs have hit Paramount Games Studio under Skydance. Following public disclosures from former employees, the company confirmed it is reorganizing parts of its gaming business and scaling down several projects.
A Skydance spokesperson confirmed that operational shifts and reorganizations are underway within certain areas of its games business. The company stated that after reviewing resource allocation, it decided to scale down some projects, which directly impacted various roles.
The scale of the cuts became clear through social media posts from affected staff. David Ballard, Associate Design Director at Paramount Games, shared on LinkedIn that he and several colleagues were laid off. Additionally, Rebecca Vessal, Senior Gameplay and Game AI Programmer at Skydance Interactive, noted that while she was not terminated, most of her game team was cut.
The layoffs impact a wide range of disciplines, including gameplay and level design, art, audio, engineering, narrative, and production. Paramount Games Lead Engineer David Vera has already begun recommending affected colleagues to recruiters.
Skydance Interactive is the studio behind the VR title The Walking Dead: Saints & Sinners. Last June, it was merged with Skydance New Media and other entities into Paramount Games Studio. This restructuring follows Skydance's acquisition of Warner Bros. Discovery, which was completed in October.