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News 03 November 2026 • 2 min read •

Beyond the Hype: Can Krafton Master the 'Boring Work' of Longevity?

As Krafton prepares a wave of new titles, the challenge lies in turning hits into franchises through the 'boring work' of long-term live operations.
Author: Флешка •
Beyond the Hype: Can Krafton Master the 'Boring Work' of Longevity?

As Krafton prepares to roll out a massive wave of new titles, a critical question looms: can the company sustain its momentum? At the gamescom asia x Thailand Game Show 2026, Jinho Oh, former Chief Global Publishing Officer at Krafton, argued that a game's lifespan is determined not by flashy new releases, but by the 'boring work' performed every single day.

Krafton is currently in a high-growth phase. The company reported record-breaking Q2 2026 results, with revenue hitting 1.2902 trillion won and operating profit reaching 410.9 billion won—a massive year-over-year increase. Success stories like Subnautica 2, which sold 5 million copies in just 22 days of Early Access, and strong performance from inZOI and MIMESIS, suggest that Krafton has the potential to build a diverse portfolio. However, the transition from a single-IP company (PUBG) to a multi-franchise powerhouse requires more than just successful launches.

During his keynote, Jinho Oh emphasized that while great content brings players in, it is the fundamentals that keep them there. He outlined four essential pillars for game longevity: Frictionless gameplay, Fairness (no cheaters or pay-to-win), Listening to player feedback, and Belonging (community building). These elements are not complex technological feats, but they are essential. As Oh noted, players rarely celebrate a smooth login experience, but they certainly notice when things go wrong.

Beyond the Hype: Can Krafton Master the 'Boring Work' of Longevity?

This creates a strategic dilemma: the industry often rewards 'firefighters'—those who react to crises—rather than 'fire preventers' who ensure stability. For Krafton, the challenge is to balance the high visibility of new game reveals with the quiet, essential work of polishing Early Access titles and managing live services. With rising development and marketing costs, the company's financial math depends on extending the lifecycle of its new IPs to ensure long-term profitability.

Beyond the Hype: Can Krafton Master the 'Boring Work' of Longevity?

To illustrate the power of stability, Oh cited League of Legends, which has dominated the Korean PC bang market for hundreds of weeks by focusing on core fundamentals rather than just massive marketing campaigns. As Krafton looks to expand its pipeline, the goal is to transfer the operational expertise gained from the long-running PUBG: BATTLEGROUNDS to its newer, emerging titles, ensuring they become enduring franchises rather than temporary hits.

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Флешка

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