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News 20 August 2026 2 min read

"Even the tiniest niches find a bigger audience": Why Matt Webster is convinced people want Star Wars: Galactic Racer

Fuse Games CEO Matt Webster explains why the studio is returning to racing after 24 years since the last Star Wars title and how their new development approach helps them find their audience.
Author: Флешка PlayStation
"Even the tiniest niches find a bigger audience": Why Matt Webster is convinced people want Star Wars: Galactic Racer

Fuse Games CEO Matt Webster is convinced that despite the current slump in the racing genre and a market saturated with upcoming releases like GTA 6, Star Wars: Galactic Racer has its audience. The studio, founded by former Criterion Games and Electronic Arts employees, is preparing to launch the game on PC, PlayStation 5, and Xbox Series X/S on October 6.

Return to racing

Matt Webster started his career at Electronic Arts back in 1990 and spent nearly two decades working at Criterion, which created hits like Burnout and Need for Speed. In early 2023, he left EA along with colleagues from Criterion to form the independent UK studio Fuse Games. Now, three and a half years later, the studio is on the cusp of releasing its first game — a Star Wars racing title published by the newly independent Secret Mode.

The last Star Wars racing game, Racer Revenge, came out in 2002. Over the intervening years, racing titles have fallen out of favour, with major publishers like Amazon recently pulling out of deals for driving games they deemed unfit for the market. However, Webster is convinced there is still an audience: "Clearly we think there's an audience for a Star Wars racing game," he tells GamesIndustry.biz.

"Genres are cyclical in many cases," he notes. "We went through a phase of shooters eating the world, but that's clearly not the only genre. And as more and more people play video games, even the tiniest of niches find a bigger audience."

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