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Hardware 24 August 2026 2 min read

DLSS Swapper adds Ray Reconstruction 4.5 files; Preset F enabled manually

DLSS Swapper has integrated NVIDIA's upcoming Ray Reconstruction 4.5 model, removing the need for manual DLL extraction from beta builds. Until official support arrives, users can manually enable Preset F via a JSON edit.
Author: Гика PC
DLSS Swapper adds Ray Reconstruction 4.5 files; Preset F enabled manually

NVIDIA has released the files for its upcoming DLSS 4.5 Ray Reconstruction technology, and a popular community tool called DLSS Swapper has already integrated them into its library.

The new update introduces the latest super-resolution model to users without requiring manual extraction from beta builds of titles like Call of Duty: Modern Warfare 4. The core innovation here is the introduction of a new rendering preset, designated as **Preset F**, which aims to improve image quality and efficiency over previous iterations.

Currently, DLSS Swapper does not officially support Preset F in its automatic configuration. However, the developer has confirmed that native support is expected within a few days. In the meantime, users can manually enable the new preset by editing the application's asset files: closing the tool, navigating to the assets folder, duplicating the existing "Preset E" entry in the JSON configuration file, and renaming it to match Preset F.

This development highlights the ongoing community support for NVIDIA's evolving AI rendering stack, allowing enthusiasts to test advanced features ahead of official driver integration. As with all early access software, users should proceed with caution when modifying system files.

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Гика

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