Active development on League of Legends fighting game spinoff 2XKO will be coming to an end at the end of the year
Riot Games is winding down development on its 2XKO fighting game set in the League of Legends universe. In a blog post, the studio confirmed that active development will conclude by the end of 2026 due to insufficient adoption and retention rates.
Game Status and Player Conditions
Despite the halt in development, servers for 2XKO will remain live beyond 2026, though the exact duration is currently unclear. The game will continue to be playable on all supported platforms: PC, PS5, and Xbox Series X/S. Riot Games noted that the title includes an offline mode, meaning local play should not be significantly affected even if servers eventually go down.
For players who have spent money on cosmetics or items, Riot Games has arranged for a full refund. Any purchases made before August 20th (the date of the announcement) will be refunded, and players will retain access to all purchased content. Additionally, starting with the next patch, the entire roster of champions will be available to choose from without needing to unlock them individually.
New Heroes and Content
The upcoming patch, scheduled for release on September 8th, will introduce Lux. She is described as a "shoto-inspired character with a simple kit, who harnesses the power of light to illuminate her enemies." Alongside her arrival, a new bundle priced at $40 / £33.99 will be available, including all skins, skin chromas, and taunts for every champion.
The patch will also remove Ranked mode "to ensure that we can matchmake within a single pool of players per server." However, casual lobbies will continue to be matched based on skill. The final major patch is scheduled for October and will add Samira, the Desert Rose, a "bounty hunter who fights with bombastic flair, switching between her sword and dual pistols for maximum style."
Reasons for the Decision
In their blog post, the Riot Games team explained that while they observed a committed community embracing the game in many ways, it simply wasn't happening enough to sustain the project. Even among diehard tag fighter players, most others struggled to find reasons to stick with the game.
The studio highlighted that despite highlight moments and large updates, there was no meaningful or sustained change in 2XKO's trajectory. Engagement remained relatively flat. The team made it clear: they would have continued active development if a viable future had been seen. However, operating 2XKO costs the studio substantially more than it brings in, and with engagement staying flat, the project became financially unsustainable.