Leaker: Xbox Helix and PS6 GPUs are finalized, Microsoft may lead in power
The core graphics silicon for the upcoming Sony PlayStation 6 and Xbox Helix consoles has reportedly reached the "taped out" stage, according to leaker Kepler_L2. This indicates that the design phase is complete and the chips are moving toward mass production. If accurate, the two consoles will share a similar architectural foundation but differ significantly in raw performance.
Architectural Parity vs. Raw Throughput
The leak suggests that both consoles will utilize AMD technology, specifically Zen 6 CPU cores and RDNA 5 GPU architecture. However, a major gap in computational throughput has been reported.
While earlier rumors suggested the PS6 might hit 80 TFLOPS, Kepler_L2 clarified that the actual figure is expected to be 40 TFLOPS. In contrast, the Xbox Helix is rumored to deliver 56 TFLOPS, potentially giving Microsoft a 40% advantage in raw processing power. For context, this would place the Xbox closer to the performance of an Nvidia RTX 5080 (56.28 TFLOPS) than the PlayStation.
- Xbox Helix: 56 TFLOPS
- PlayStation 6: 40 TFLOPS
- Nvidia RTX 5080: 56.28 TFLOPS
- AMD Radeon RX 9070 XT: 48.7 TFLOPS
The Complexity of Performance Metrics
It is important to note that TFLOPS is a crude metric for comparing performance, especially when comparing AMD-based consoles to Nvidia architectures, which handle ray tracing and AI-driven tasks differently. Real-world gaming performance will ultimately depend on software ecosystems, price points, and hardware costs.
With rising component prices—particularly for RAM—manufacturing costs are a major concern. Reports suggest the production cost of a PS6 could reach $960. As these claims originate from unverified leaks and have not been confirmed by Sony or Microsoft, they should be treated as speculation for the time being.