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Articles 11 October 2026 • 2 min read •

Video games aren't the enemy of kids' mental health – ignoring them is

While public discourse often blames gaming for anxiety and isolation, for many youths, gaming communities provide a vital sense of belonging and competence.
Author: Дурик • PC •
Video games aren't the enemy of kids' mental health – ignoring them is

In conversations regarding youth mental health, video games have become an easy target for criticism. Parents frequently cite them as the cause of anxiety, isolation, and sleep deprivation, a narrative that often dominates headlines. However, Sarah Sorrell, Charity Director at Safe In Our World, argues that this perspective overlooks the significant positive role games can play in a young person's life.

Complexity vs. The Loudest Narrative

There is a stark contradiction between media headlines and scientific reality. While the loudest narratives focus on the dangers of gaming, research suggests a much more nuanced picture. For children with ADHD, games can serve as a coping tool, and for socially anxious teens, they can provide a rare space where they feel competent and connected.

Treating the entire gaming experience as an undifferentiated mass of "screen time" is unhelpful. While it is true that certain online spaces can contribute to isolation or unhealthy habits—particularly when played without guidance—other games offer something entirely different. They provide environments for problem-solving, teamwork, and the ability to fail and try again without real-world stakes. For many, a gaming community is the first place they feel truly accepted.

The Importance of Context

The distinction between a healthy and a harmful gaming experience often has less to do with the game itself and more to do with context. The following factors are critical:

  • The emotional state of the child after logging off: do they feel better or worse?
  • The nature of the space: does it encourage genuine connection or prey on compulsion?
  • The involvement of adults: are guardians curious about the digital world or do they dismiss it outright?

Blanket restrictions and the simple command to "get off the game" fail to address the underlying needs of young people. Such actions often remove one of the few outlets where they find friendship, creativity, or a sense of mastery. A more effective approach involves curiosity. By engaging with the game—or even playing it together—parents can understand what draws their child to a specific world and use it as an opportunity to build a meaningful bond.

Moving Beyond Fear

Rather than reacting to fear-driven headlines, the focus should shift toward understanding what young people are actually gaining from their digital experiences. The goal is to ensure that gaming remains a positive force. Video games are not inherently a threat to mental health; the real risk lies in ignoring the complex reality of what is happening inside them.

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