Mass Effect 5 aimed for unprecedented choice, says former BioWare dev
Following Electronic Arts' decision to shut down BioWare, the planned fifth installment in the Mass Effect series will never reach players as envisioned. Former staff members have begun sharing details about the ambitious goals the team hoped to achieve before the project was cancelled.
Cinematic supervisor Tony de Waal revealed in a LinkedIn post that while development on the next Mass Effect was in its early stages, the team was working on something special. He described the goal as providing "a level of autonomy and choice that no other game has been able to match."
The developers were looking at the success of recent RPG hits from Larian and CD Projekt as benchmarks. According to Tony de Waal, the aim was to take the franchise to the next level while remaining faithful to the original trilogy. Writers Catherynne M. Valente and Derek Künsken also echoed this sentiment in their social media posts, expressing excitement about the direction the studio was sketching out.
While Mass Effect 5 was still in its infancy, the studio's closure means BioWare will never get the chance to compete with the immersive standards set by Baldur's Gate 3, Cyberpunk 2077, and The Witcher 3. The studio has faced a turbulent period in recent years, following the mixed reception of Mass Effect: Andromeda, the failure of the live-service title Anthem, and the complicated development cycle of Dragon Age: The Veilguard under EA management.