Ill: How a Horror Novice Learns from Half-Life 2 and Why It Avoids AI
New horror Ill has been grabbing attention for years: its trailers featuring grotesque mutants and realistic gore sparked intense discussion. The project is led by studio Team Clout, founded by Armenian artist Maxim Verehin, who previously worked on titles like Diablo, Tomb Raider, and Silent Hill. The team now consists of 70 people, with publishing handled by Mundfish Powerhouse.
Inspiration from Half-Life 2
Developers openly acknowledge the influence of the cult shooter Half-Life 2. Verehin explains that at the start, players will find themselves in familiar places like hospitals, while the world becomes stranger and more dangerous as the story progresses. Physics plays a key role: enemies can pick up objects and throw them, while players can sever their limbs to observe monster reactions.


"We want to make the game interactive," says Verehin. "In Half-Life 2, you could experiment with physics and environment, something missing in modern triple-A titles."