GTA 6: Preload Data Hints at Online Mode and New PSSR Version
With the launch of GTA 6 approaching on November 19, the availability of preload files has opened a window for data miners to inspect the game's internal structure. Initial analysis of these encrypted files and metadata suggests that Rockstar Games may be preparing more than just a single-player experience, with potential hints pointing toward specific high-framerate modes and a significant update to Sony's AI-driven upscaling technology for the PlayStation 5 Pro.
The start of the pre-download phase has allowed users to scrutinize encrypted files and metadata for unannounced features. One notable entry discovered in the data refers to a "120Hz / High Framerate" mode. While this suggests an option for smoother gameplay, the data explicitly excludes VRR (Variable Refresh Rate) support in this specific context. There is also speculation regarding a potential 40-FPS mode specifically tailored for the PlayStation 5 Pro, though this remains unconfirmed.
A potential leap for PSSR upscaling
Beyond frame rates, the data points toward a possible evolution in Sony's image reconstruction technology. The files reportedly list PSSR (PlayStation Spectral Super Resolution) under version 13.60. This is significant because all currently released titles, such as Cyberpunk 2077 and Assassin’s Creed Shadows, utilize version 13.00. This discrepancy suggests that GTA 6 might serve as the launch platform for a new iteration of the AI-based upscaler, potentially delivering the high visual fidelity seen in recent promotional screenshots.
However, it is important to note that the exact performance delta between version 13.00 and 13.60 is unknown. While Sony has made substantial strides in AI upscaling since its introduction on the PS5, it remains to be seen if this new version is the key to the game's visual presentation. Additionally, there is currently no evidence of QSSR (Qualitative Super Resolution) support for the standard PlayStation 5 within the data, despite Sony's recent introduction of the technology for the base console in early October.
Multiplayer and Online Functionality
The data also contains references that point toward multiplayer preparations. System data includes commands such as "joinSession", "launchActivity", and "launchMultiplayerActivity", which are linked to the PlayStation 5 Activity system. These functions could allow players to jump directly into online sessions via the console's main menu.
While the presence of these commands is a strong indicator, the scope of the online mode remains a subject of intense community debate. While older internal documents suggested a 32-player limit, recent rumors have speculated about capacities as high as 128 players. Given Rockstar's historical release patterns—where GTA Online launched weeks after GTA 5, and Red Dead Online arrived roughly a month after RDR2—a full-scale multiplayer mode at the initial November 19 launch seems unlikely. Current industry expectations suggest a dedicated online component might not arrive until 2027.
The PS5 Pro Performance Question
Despite the technical possibilities, the actual performance of GTA 6 on the PlayStation 5 Pro remains an open question. While the console is positioned as the optimal hardware for the highest possible frame rates and visual quality, it is still unconfirmed whether the game will consistently exceed 30 FPS on the Pro, or how much the rumored CPU boost will impact the overall experience.