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News 11 November 2026 • 2 min read •

DREADMOOR Early Access Update #2: Gameplay Fixes and Stability Improvements

The second Early Access update for DREADMOOR focuses on resolving progression blockers, improving physics, and refining gameplay mechanics in the Submerged Lands.
Author: Флешка •
DREADMOOR Early Access Update #2: Gameplay Fixes and Stability Improvements

Digital Vortex Entertainment has released the second Early Access update for DREADMOOR, focusing on polishing the gameplay experience and addressing technical issues reported by players. This update aims to smooth out the journey through the Submerged Lands by fixing potential progression blockers, improving physics stability, and refining various combat and exploration mechanics.

Following the initial launch of DREADMOOR in Early Access, the developers are working to address the technical and mechanical hurdles identified during active playtesting. This latest patch is a comprehensive effort to stabilize the game's physics and UI while ensuring that quest progression remains fluid for all players.

Gameplay and Quest Refinements

A significant portion of the update is dedicated to easing the player's progression through key quests. For instance, players pursuing Father Matthias's quest will now find Bloodgill fishing spots marked more clearly on the map. Additionally, the developers have addressed several softlock scenarios, such as an issue where interacting with generators while holding items would freeze progress, and a bug where the dam-building beaver would incorrectly respawn near The Throat after unlocking Deep Water.

  • Reduced the frequency of monsters spawning on rooftops.
  • Fixed an issue where Scraps of Knowledge were incorrectly added to the total counter.
  • Updated resource requirements for the Bone Reef altar and corrected the transformer's name.
  • Adjusted the activation logic and modular design of the Horn.
  • Removed redundant monologue regarding the lack of an axe, though the notification remains active.

Physics, Stability, and Visual Enhancements

To combat environmental clipping and physics glitches, the developers implemented 'physics sleep' for various modular objects in The Throat and boat modules. This prevents objects from falling through the game world. Similar adjustments were made to the buoyancy and physics assets of ghoul body parts used in the Hymn to Deformity quest.

  • Disabled ray-traced reflections for IES light sources to optimize performance.
  • Fixed rare ray-tracing issues during the Betsy encounter at the second Trading Post.
  • Added a shadowless point light to the anglerfish lamp and updated underwater bubble effects.
  • Improved animation transitions for Jacqueline during dialogue.
  • Added visual effects for axe blocking and tentacle hits.
  • Set Borderless Windowed Mode as the default display setting for new players.

Audio and Localization Updates

The update also brings several audio and localization improvements. New voice-overs have been added to the rumors regarding Stormspire, and musical zones have been implemented in the Dry Dock. Localization efforts have also expanded to include fixes for typos in the French HUD and updated dialogue text across several regions, including the Drying Fort and the Swallower's localization keys.

Article author

Флешка

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