Clive Barker's Hellraiser: Revival — a messy but fascinating trip back to the roots
Clive Barker's Hellraiser: Revival is a strange, scrappy, and perpetually fascinating experience. Saber Interactive faced the daunting task of reviving a franchise with a forty-year legacy, and rather than leaning into the campy tone of later films, they chose to return to the source: Barker's original, dark, and erotic novella, The Hellbound Heart.
The narrative follows Aiden, a man caught in a toxic struggle to rescue his lover, Sunny, from a quasi-religious BDSM cult. The game's tone is a jarring mix of visceral body horror and flamboyant villainy. While the storytelling can be clumsy and the dialogue occasionally hits flat, there is an undeniable earnestness in the developers' attempt to honor the unsettling intersection of sex and violence that defines the lore.
In terms of gameplay, Revival is primarily a standard FPS with elements of stealth and resource management. As Aiden's arsenal expands from a simple pistol to shotguns and SMGs, the combat feels heavy and impactful. The game manages to maintain tension through limited ammunition and a punishing inventory system that forces players to make desperate choices mid-combat. It occasionally feels like a blend of Resident Evil 4 and Doom, particularly with the way upgrades are handled.

A standout mechanic is the Genesis Configuration—the iconic puzzle box reimagined as a tool to manipulate the environment. It functions much like a gravity gun, allowing players to fling sawblades and spikes at enemies, turning the battlefield into a chaotic display of shredding flesh. While the pacing can stumble in the first half—with encounters sometimes feeling too brief or the inventory management becoming a distraction—the game finds its rhythm as the stakes escalate.
The game truly excels when it ventures into the Labyrinth, the non-Euclidean nightmare home to the Cenobites and the deity Leviathan. Here, the gameplay shifts into surreal puzzles and high-tension chases. These sequences, which evoke the unsettling atmosphere of P.T., are the highlights of the experience, offering a sense of scale and disorientation that the more grounded combat segments sometimes lack.

Ultimately, Clive Barker's Hellraiser: Revival is not a flawless masterpiece. It is too inconsistent and occasionally borrows too heavily from other titles to be called a great game. However, its willingness to take big, weird swings makes it an engaging, if uneven, tribute. It is a game of pleasure and pain, perfectly capturing the essence of its namesake.