MYBIGGAMING
LIVE
Agothic
News 22 September 2026 2 min read

Activision cites data claiming cheating in games is an $8.5bn industry

As cheating evolves into a massive business, developers face significant challenges in maintaining player retention and revenue.

Author: Флешка
Activision cites data claiming cheating in games is an $8.5bn industry

Activision's Team Ricochet, the anti-cheat initiative for Call of Duty, has cited data suggesting that the cheating industry has grown into an $8.5 billion business. According to estimates from the threat intelligence platform Intorqa, cheat developers earn roughly $3.5 billion annually from 15 analyzed games, a figure that rises to $8.5 billion when including account sales and spoofing services.

The phenomenon is increasingly described as "Cheating as a Service." André Pimenta Ribeiro, CEO and co-founder of Anybrain, explained to GamesIndustry.biz that malicious actors are using sophisticated methods, including generative AI, real-time problem-solving tools, and digital identity spoofing, to bypass security. This rapid evolution allows bad actors to quickly counter anti-cheat software, threatening player trust and studio revenue.

A survey of 250 developers in the US and UK, commissioned by Anybrain and conducted by Atomik Research, highlights the scale of the issue:

  • 69% of studios consider cheating to be a "significant or very significant problem";

  • Over half of the respondents reported measurable decreases in player retention or loss of revenue;

  • 76% of developers have implemented anti-cheat measures, with most opting for a multi-solution security tech-stack;

  • 24% have not implemented any anti-cheat solutions. The primary reasons cited are the lack of effective tools (25%), concerns over community feedback (22%), and the belief that cheating is not a major issue (22%).

The data also reveals that 31% of developers who previously implemented anti-cheat were forced to remove it due to performance issues, interference with game design, or lack of effectiveness. Despite these challenges, 88% of studios plan to increase their anti-cheat investments over the next 12 months, and 93% have already established dedicated anti-cheat teams within their organizations.

Tags
Share
Article author

Флешка

Cookies

We use cookies

The site uses technically necessary cookies for sign-in, security, storing preferences, and correct page operation. Analytics and other non-essential technologies should only be enabled after your consent. You can read more about data categories, purposes, and retention in the privacy policy.

Cookie policy
Quick actions